soundtrack-koyya-myol-proven-susute-i-copted-deus-ex-mankind-divided-s-1

soundtrack-koyya-myol-proven-susute-i-copted-deus-ex-mankind-divided-s-1

soundtrack-koyya-myol-proven-susute-i-copted-deus-ex-mankind-divided-s-1

A soundtrack that can be understood through the plot |I part |Deus Ex: Mankind Divated

Hello everyone. Again an article about Mankind Divined, although I promised to close Gestalt on it, but still did not close. In general, this game is not so stingy for discussion. But today, I decided to talk about the soundtrack, because few paid attention to it. And also, the soundtrack complements the plot, because some sounds can only be understood in a connection with the plot. I will leave the full soundtrack by the time to certain soundtracks. And this is only the first part, with 12 tracks, while the other 12, will be in the next. And by the way, there will be spoilers (the theme of the menu and soundtracks from the trailers I will throw off, I just ask, do not hit)!

02. Sandstorm

I decided to miss Main Menu

This composition is filled with oriental motifs, because it takes place in Dubai. The echoes of the synthesizer, as if the voices of people who were at the Hotel “Semlodes of the Desert”, as well as the real voices of people who, like ghosts, wander around the hotel. If anyone does not know, during the incident on Panhade, local workers have gone crazy and began to kill people. And this, yes, is told at the beginning of a briefing. Further from a calm embosses, we are thrown into a more accelerated rhythm of the track, as if hinting at the battle. Conventional tools, in combat with synthesizers, they are hinting to us that at the time of MD, something ordinary and familiar to us is left. But further, the sound acquires a more modern motive, but with the same oriental motifs that can hint at the plot turn closer to the end of the mission when the Golden Masks appear. The composition begins to play a little louder, and the reverb effect is imposed on some tools. At the end, the track starts sharply becoming quieter, apparently symbolizing the same sharp end of the mission.

03. Opening Credits

Michael McCann meets us with an increasing oppressive melody and as if the cries of people. Further, the melody changes to a rapidly playing violin and a tense synthesizer, which is seasoned with other effects. The melody becomes more energetic, the melody of the violin in high tones is added symbolizing the stress of the world and … the composition ends with synthesizers and a little violin.

04. Safehouse

The next composition, already from Sonic MayHem, is called “Shelter”, and it sounds when we are in our apartment. This place for Adam is called a refuge, for almost always, in the apartment, Adam walks without glasses. In his apartments, Adam does not have an energetic melody, only calm synthesizers and violins diluted with a melancholy mood. Adam, it seems safe in his house, but even there he is overtaken by the updated Eliza Kassan, which was made by the Illuminati. Even, it would seem in his house, Adam is overtaken by the Illuminati. And melancholy here can be confused, even with hopelessness.

05. Distorted Reality

The next composition instantly sets https://www.trsports.co.uk/ a gloomy mood. “Distorted reality” implies a distortion of reality, through information. The track seems to be gloomy and more calm, but after a while, an energetic part begins, which can compete with The only Thing They Fear is You from Doom. By the end of the composition, in the track are mixed: an energetic bit, gloomy and noise -filled synthesizers along with a melody, similar to ear from the previous. And all this “mixing” stops and the track ends only with a melancholy melody. This track, as it were, tells us: “You can break into the Office of the“ peak ”in Montreal, you can undermine absolutely all televisions and radio, but from distortion of reality and from lies, you will not run away”.

06. DR. Koller

And again, Sonic Mayhem meets us with a dark melody that is growing, and against the background in the composition, plays an emphasy that causes dissonance. Nevertheless, knowing the genus of the Vaclav, and the composition is devoted to him, you can easily understand something that we hear, it is like the noise of the streets through which a tall but artificial melody breaks through, as if hinting that he is a doctor of augmentation, for the poor. The composition begins to grow, adding various high melodies and breaks off again. Further in the stream of melodies, the dissonance disappears, and some short noises are replaced by him along with a loaded sound. The addition of sounds is going on again and this leads us to an embosses similar to stealth. In this emboss, quiet noises and even what, no melody is not rare. Further, under a cyclic melody, Stlas begins to slowly disappear, leaving only 2 synthesizers. Further, the melody abruptly goes into a state voltage. The synthesizer against the background begins to approach the volume, and electronic drums are already starting to knock in our heads, but this stealth is abruptly interrupted and fades.

07. Sewers

Despite its name, sewers in the game play an important role. Different casinos can be hidden in them, and in one of these there is a “samizdat” that spreads the truth and counteracts “peak”. Despite the abundance of synthesizers, there is a regular, string tool in the composition, though seasoned with reverb. He plays a fixed melody, and against the backdrop, a knock or a metal about metal, or a wooden stick on metal, is not clear. The sound of knocking remains is heard, in contrast to the string instrument, which is more difficult to hear, especially because of other synthesizers and someone’s voice, because homeless people often live in the sewers. The melody begins to become more epic and knocks are added. At the end, energy and various drums are added to the composition, and the melody is completely replaced by synthesizers and it is barely audible against the background of a general noise. In the end, we hear echoes of oriental motifs and violin.

08. TF29

The soundtrack OG29, opens with minor and major chords of synthesizers, showing the harmlessness of the shelter, that is, “Prague of Praise”. Then a confident melody begins to play, and only the echoes remain from the old, showing that there is something more below than the warehouse. And yet, the old melody does not change, but only becomes supplemented, with the help of synthesizers and other sounds. The composition ends, almost as well, with the old melody, only with the addition of another synthesizer. And gradually, the composition subsides.

09. Dark Days

This is the first composition that begins with cello and synthesizers. The melody, contrary to the name, goes to the major, but is interrupted by a minor theme and back to major. Gradually, everything subsides until electronic drums appear that promise a fight. Fight for the rights of auto. Drums grow, and the melody does not think to stop and continues to play. And that and she stops sharply, but not to give way, but to start louder and more menacingly and then the drums generally go crazy and begin to play much more loud and louder. The melody begins to get lost in this stream. Closer to the end, the drums are unnaturally disappear, and the altered melody continues to play, as if summing up the struggle to the end, which is why both sides will come out others.

10. The Utulek Complex – Golem City

The background of the “city of Golemov” is needed here: earlier it was a “Utulek” complex, a temporary residence for workers. Was. Until he was turned into a ghetto for Augov, where these very residents are not put in anything, someone sits on neon and dies, someone dies of hunger, and someone is beaten by the police. In general, the atmosphere is terrible. The composition begins with a clearly artificial voice, emphasizing that in the “duplication”, the place is only Augam. The melody is seasoned with piano, only with a more electronic sound and is reinforced by a violin. The melody, as it were, tells us that there is no hope, only a quote: “Tirans depressing the weak”. Further, the electronic, but inspired by the eastern sound of hi-het and drums, and against the background, synthesizers with a sad melody, are more like a violin. By the middle of the composition, the melody initially disappears, and vigorous drums and quiet synthesizers come to replace it. Later, the voices of people who seem to be beaten by the police begin to hear. After the drums subside, only voices, electronic guitar and violin continues to play. And all this, gradually calms down.

11. Tensions Ringing

After the death of a hand and terrorist sterpt at the station “Ruzhichka”. The voltage between the augmentated and clean is growing. This shows a synthesizer that is growing first, but then leaves. The synthesizers are also muffled. The voices of people sound against the background. Violins raise a degree of tension, like other noises against the background. The music at a certain moment begins to calm down, but then, the drums begin to sound louder, the synthesizers are again quieter again, the composition begins to play on real epic and loudly, almost discarding the synthesizers, but without them, everything would be meant meager. Drums do not slow down until they fade into the background, inferior to synthesizers. And synthesizers and drums cease to sound to the end of the composition.

12. Janus

I think about the mystery “who is Janus?»Most MD players were rackled, but the track dedicated to him. By the way, Sonic Mayhem has already fulfilled it.At first, we are met by a completely synthesized sound, which can hint at one of the theories, about the fact that Janus is AI. Yes, not what, but by a whole prototype dating from Deus Ex ! But now this is not about that (maybe I even do an article about it). Against the background you can hear the mysterious and distorted whisper. After getting rid of third -party melodies, only one remains, and that begins to muffle, when suddenly, the composition changes its tonality to a lower and more dirty. Further, with a distorted phrase, the looted melody begins to become louder and the tension increases and to the already familiar melody, electronic drums are added. By the middle of the track, only a synthesizer with chords remains, but this is only a transition to an old scheme – loud drums, more quiet synthesizers. And against the background of this, a high and alarming topic is growing. The drums become louder, and the synthesizers again make the rear background. After a while, the same high and alarming synthesizer leads us to the end, completely based on synthesizers and chords. And they bring us to an end.

Here are the promised 12 tracks! The 2nd part depends exclusively on you. If the topic will be interesting to you, if I see a lot of comments, then continue to be. Also, write what to do better, because for now I am experimenting with this. Well, and below the vote:

(And by the way, I already have a list of some games for articles, those games that I point out will be released, only depends on what sequence):

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