Hellblade Review: Senua’s Sacrifice – Scandinavian Psydaspenser
Often publishers, like breaking, are afraid to experiment with games. They can be understood: experiments can end in losses, which is not good for the company, and critics for such a negative reviews are still jerking off. But, nevertheless, who does not risk, he is not coated with coke and does not lie on the mountain after the release. So the guys from Ninja Theory thought so and decided to do something non-standard, taking the theme of mental disorders as the basis of the plot, they chose the early Middle Ages under the sauce of the Scandinavian myths as a setting, and also made the main protagonist a woman. Don’t think, I’m not a hexist (Fucking sexist!), It just happened that games with heroines are sold much worse than with heroes (since publishers in Helheim saw all these experiments and other “creativity”). Why should they complicate their lives when there are already butteric scripts for several millenniums ahead to the proven series of games, which uninterruptedly bring Shekels? No one wants to risk their money, and even more so a reputation – it is harmful to business.
But that studio bosses. And developers sometimes turn out to be ideological guys. For them, the project is their own, native! Imagine: to bear the idea for several months or years, to kill time and strength for its implementation, and then get anything. So the guys from Ninja Theory decided to release their game on their own. This is how the guest of our review was born, the game “Hellblade: Senua’s Sacrifice”. I welcome you, perhaps, we will start.
__________________________________________________________________________________________
Game, As already mentioned above, Starts In the early Middle Ages. This time, the gamer has to try on the role of the daughter of Druid Senui, who is “sick” by psychosis. In general, there is a rather “interesting” consequence of the family: the mother was burned for visions, the daughter, too, the caring folder wants to “cure”. Fortunately, the circumstances were so that Senui had to leave the settlement. In addition, the main engine of history will be the heroine’s love for the deceased young man from the village. It is because of this GG who goes to Helheilm to save his beloved from the tenacious, bony embrace of the lords of the dead Hel.
And, believe me, to reach at least the middle of the journey will have to sweat. After all, you will not have an endless walk, but true walking through the torment of GG. Where you have to fight not so much with terrible creatures from Helheim, but more with the sick mind of the heroine herself, experiencing all her fears and torment. The breakers managed to make a viscous, gloomy and very difficult story, which will cast you to the darkest corners of the soul of the heroine, where even Jesus himself did not look. You are wandering in the metaphorical maze of the minotaur, where the fears of the heroine in the form of monsters are growling in search of their prey, which is rushing from a dead end to a dead end. The monster becomes only closer and whispering, and sooner or later the fight will have to, because it is impossible to escape from itself. Thus, the heroine fights with her inner demons for a reason, but with subsequent metamorphoses at the output.
And to follow such a confrontation between the body nogamstop-casinos.co.uk/ and the spirit is insanely interesting: GG is inherently the strong -willed Madam, which manages to overcome what not everyone will decide on.
Initially, the heroine drifts in dangerous proximity to Mary Sue (all her, poor thing, offend, despite the fact that it seems like the place in the hierarchy occupies, and everything is against her!). But the character reveals well during the game. She has a motivation that does not allow the girl to lower her hands – this is a thread of love between Senue and Dillion, who would have thought, the main locomotive of the whole plot of the game. This is her perseverance, further, it exposes the girl’s inner rod: a selfless lover reaches the very end, not frightened by all terrible images, which throws up the frustrated brain. If you do not take into account the Japanese (and not only) Horrers and Indi-Igra on the adjacent topic, then this is quite a non-trivial game that is trying to show the state of a person with such a disease literally. It is difficult to say what exactly torments the GG: schizophrenia, clouding of reason, mental exhaustion or psycho-somatics failed. Against the background of the tragic death of his mother and misunderstanding on the part of his father, the child could well come up with a lot. But, nevertheless, the suffering of the heroine is not sucked out of a finger, but quite clear and understandable for an ordinary person. They do not arise out of the blue, but are an obvious consequence. Although, in general, you do not get used to the GG immediately, but only after a certain amount of time when you recognize it better and understand what is driven by and what is her background. For such a story, it was interesting for me to observe until the very end.
WITH artistic point of view The game is a very high -quality product. Each frame Katsen is verified and made with feeling, plainly and arrangement, the director and directors knew their job. The very idea to convey all mental disorders by visual and audio are made curious. The same voice hallucinations in the head of the main character were recorded not like it, but with the help of a binaural recording: so that in the headphones there is really a feeling of a whisper in my head. Voices, by the way, are still bastards. Sometimes they confuse you or catch up too much fuss. Visually, Galuna, according to the classics, are created using: a sharp change in personnel, piles of filters and strong noise with vibrating text on the screen, a starting set for complete immersion in madness.
Gameplay presented in the form of battles on swords and puzzles. The battles are held in a classic style: a blow, a block, a detour and so on to the very end. Of course, sometimes you can clat a concentration abyl, then the enemies fall more willingly, and you are moving more frustration. But what I can’t understand – why make a permanent LOK on enemies during battles? Some dubious convenience … Not only is Senya not a very frozen fighter, but in some places it is still not clear how many enemies spun behind you. You have to constantly back up to evaluate the situation on the battlefield, for which sometimes you get a sword under the ribs. In a battle, the voices, sometimes, look after your rear and tell me when you need to dodge, so as not to get the ass. It is necessary to wave in different directions as often as to think about the meaning of being after each cut-scene, although the puzzles also have to be solved at least. These two elements try to replace each other in equal proportions, but it is not always possible to do it adequately with them. Sometimes the battles are heavily delayed, and puzzles cause dumb. No, they are simple! Just because of the non-terrafe screen, sometimes it is not clear what and where to press. Why in some places the player looks like a blind kitten, and in search of at least some signs you have to twirl your head like an owl.
Graphonia for an independent game, my respect. Unreal Engine, the fourth generation drags the whole visual, like a buffalo and does not mumble. Small particles, clear textures (just do not put post -cutting on the ultra, otherwise everything will be blurry and fuzzy as in a dream). Clear business, not everywhere you can coat with a graphon, after all, the game was made not a big team. It is necessary to keep in the mind the idea that the budget did not allow the budget to do something right super-duper, I had to count on my experience and the amount of the size of two bottles of Wiscarus. In some places landscapes look very non -hut, and the game in some places honors us with chic views. Some levels have very interesting gamed decisions, thanks to which I felt a new gaming experience. Whether it is going to the nightmares of Senui to the touch, from which horror is overcome with renewed vigor. Or what are the races in the caves, in which you can feel how claustrophobia is already knocking on you, in the company with a fear of darkness. All this is accompanied by hellish screaming in the ears and a twitching screen with a red filter that conveys the panic and fear of the main character more than noticeable. I do not exclude that each of the players will find in the game something of his.
Colorite adds emotional wig leading actresses – Melina Jurgens. Being a video editor of the Ninja Theory studio, she gave GG not only her appearance, but also facial expressions with her voice. And she does it very, very worthy. Melina pulls the whole narrative on herself and does it castly, conveying the whole spectrum of the necessary emotions and properly presenting this to the viewer. It is a pity that only one senuya was enough for Mousespa, all the other actors are really people shot on video and very organically inserted into the game. So the cut budget and the twisted eggs led to non-standard moves and something interesting.
From what can be praised in the game, this is Collective. Yes, you did not misheard, collection. They are not simple here, but cognitive. You will laugh, but with their help, at least I began to understand Scandinavian mythology. Typically, the story is conducted by our brother Drut, who tells of different adventures of the Scandinavian gods. Stories go one after another and due to the fact that the stories break off at a glance, the intrigue is preserved. The search for statues does not become a fixed idea, just if one meets on the way, then why not find out the continuation of the interrupted story? This is the brilliant simplicity of such a solution, you are looking for and getting in return for knowledge, for me this is an honest exchange.
Music quite standard, but colorful. The compositions are designed in the Scandinavian style with harsh tunes of men in the background. Composers support the right mood in the game throughout the entire passage time, at some points they catch crypts, and somewhere a drama with an action at the ready.
You probably already guessed that the game came to me at Hurray. The product turned out to be difficult, but very lively. The game can be made to concessions, because, in fact, this is selfmade or indie, call how you like. In some places, the game can be an ugly duckling with roughnesses, it also has the monotony of what is happening, despite the action-component, as well as not the perfect execution of the combat system with puzzles. But “Hellblade” still managed to make a positive impression on me. She is entertaining and with the aftertaste of thoughtfulness. After what I saw, I wanted to, at least, google a couple of moments about mental health and about the gods of the Vikings. I do not undertake to say that here you will see something new in terms of history, no. In terms of tie and further development of history, everything is quite standard. The game stretches an unusual surroundings, a very viscous unpleasant atmosphere and very competent directing. Thanks to these three components, literally everything is felt and felt differently. Peculiar. The British made a game with an ocherically big heart and put their whole soul in it, it is felt and I appreciated it.
So “Hellblade: Senua’s Sacrifice” receives 5 cockcoe from 5 and estimates “Professo”. Bartender, two bourbon cups for these gentlemen at my expense!
No Comments