war-thunder-why-not-1

war-thunder-why-not-1

war-thunder-why-not-1

ABOUT

NotGlad to see you, the self -union! Today, I will tell you about the game that you probably heard about, or maybe you have not heard, it does not matter. I do not make a review, I make an offer to fly, watch the game, try myself as a pilot of the aircraft which flies clearly not according to the laws of physics! The game was called War Thunder. Somewhere in blogs they handed out the keys to beta and instructions on how to get it, but I will be chased if I find.

About the game

What is the game … This is a mm and aircraft simulator simulator. Actually, you need to fly, shoot, bomb, die. Yes, it’s damn exciting, I know.
To begin with, this is a MMO project and as any multiplayer game, it has such a gruel as glasses, experience and blah, blah, blah. Three aircraft of reserves on which you will earn your glasses are given, under the code name “Lions”. For Lviv, you can purchase various buns, planes and other rubbish that will help you shoot the enemy plane, After that, you will successfully dig up the mountain. In addition to Lviv, there are other glasses under the code name “eagles”. To earn “eagles”, you will need, most likely, to pay.

On the “eagles” you can purchase buns more powerful than on “Lviv”. For example, in order to train the pilots of the bomber faster, you need to pay “eagles”. If you want to purchase a top plane, you will need “eagles”. Therefore, the donat decides.
About the experience of experience. There are two types there are there, these are experience points and ranks for a specific fraction.
Experience points … fucking they are needed there at all – it is unclear, but the rank of Air Force of a certain country are quite important. For example, I pump the Air Force ranks for the British. To buy aircraft of other models, you need “lions” and air force ranks. Experience glasses can be converted into Air Force ranks. Convenient, but requires “eagles”.
The game contains several modes of battle and flights.
For example, there are three regimes of battle, these are arcade, historical and realistic. The third mode is not yet available, since beta. Basically, everything is impressed in arcadors, because management and realism there are simple. Historical battles are a funny thing, but I, personally, quickly tired. No, I love realistic battles and flights, but historical ones do not amuse me. They are dull. As for me, it would be better if it would be better in Microsoft Flight Simulator X added weapons. It would turn out great.
In arcade battles, you are given the right to choose a country for which you are going to fight. These are the USA, USSR, British, Japan and Germash. Personally, my choice fell on the British, as Spitfire.
There is a chat inside that rarely use anyone. Well, in principle, they have no time to use it, since you fly and tense. It’s just not convenient to write. By the way, an interesting fact is punished in the game for curses and inappropriate behavior that there is a big buzz. Perhaps that is why no one uses chat.
In addition to everything, the above … as in each game, WT has its own slang. And very big, I will tell you.

Vulch – The attack of the aircraft during take -off or landing (on a number of servers, only to attack aircraft and bombers are allowed, the rest for this are usually deprived of admission to the game).
Wulcher – The one who is engaged in vulch.
Gorbaty, Ilyusha -Il-2 plane.
Donkey -I-16 plane.
Frantic donkey -I-185 plane.
Gull -I-153 plane.
Gustav -BF-109 series G.
Frederick -BF-109 aircraft F
Emil -BF-109 aircraft E.
Shop -La-5 or La-7 aircraft.
Foca -FW-190 plane
Dora -FW-190 D
Con, contact – This is the name of any unidentified plane, as a rule, when it is at a long distance and is displayed on the screen in the form of a small point.
Cosmonaut – a pilot climbing to a very large height.
H also – Tanks, cars, buildings, planes on the ground – all that can become the target of the attack aircraft.
Petrovich – Board.
Pianist – a man who controls the plane using a keyboard.
Striped, strip – A pilot who plays for both sides (it is rare, usually people fly either only for the “blue”, or only for the “red”).
Virpil – Virtual pilot.
Craft – airplane.
Rags – Parachute.
Field – Airfield.
Six, for six, sit down for six – The plane enters the back of the back hemisphere.

Klimb, klimb – A set of heights.

Zen – anti -aircraft guns are: high -altitude – the range of damage up to 6000 m. 88th 85th is meant a caliber in mm.

Boom – Zum (Boom – Zumm) – Tactics of fighting vertically in which the attacking aircraft has a significant excess in height. At the same time, the attack is built in such a way that after a volley you return to the initial height and repeat the attack. It is necessary to choose an airplane for a boom-zum. For this, aircraft with a powerful oneh, such as aerocobra, Messerschmith 109 MK 108, FW 190, but other aircraft that have a high diving speed may be suitable.

High -rise (Klimb) – the ability of the aircraft to gain height over a period of time. For example, BF 109 K on the Fasting is gaining height from 3,000 m to 7,000 m in 2 minutes 24 seconds. La 7 from 3,000 to 7,000 meters taken in 3 minutes 40 seconds. The difference in height is to 7,000 m. In these aircraft, with the simultaneous start, it reaches 900 meters (. )
Some comparison with Klimbu:
The highest high -voltage – BF 109, then A6M5, KI84, B239, I16, I153.
Average in LA, FW 190 D9, MiG3, LAGG
Jack below,
Low at FW 190, P51, P47, P40

A smeared barrel – The same as the barrel. But with the deviation of the radder (the steering wheel) towards the roll – the defensive maneuver – allows you to deceive the pursuer and prevents him from calculating the amount of lead during fire. RB’s effectiveness is higher, the more Radder is rejected from the central position

Flaps – flat elements in the rear edge of the wing, serving to change the wing profile. An increase in the lifting force in this case occurs to the detriment of speed. The combat position of the clip is used to reduce the radius of the turn during the battle. During the steamfate, other positions. Clinking clicks does not occur in a combat position. The position of take -off and landing at a speed of more than 360 km per hour leads to jam.

Volley – simultaneous shot of the entire on -board weapons of the fighter. Second z. – mass of shells and bullets of released in one second. (FW 190 – 5020 grams)

Radiator shutters – metal plates restricting the output of air flow from the radiator. The loss of speed from the maximum with completely open flaps is 30 – 50 km / h, which makes sense when leaving the enemy at speed

Snake – horizontal maneuver, the purpose of which is to let the pursuer forward with the aim of attacking. Almost a snake – a flight along an imaginary line constantly crossing it with horizontal maneuvering. The right snake is the success of the aces of the Yakut virtual sky. Fights at the championship – at 90% won only a snake. The correct snake is performed on released flaps with constant dropping of traction by 0% at critical points of flight with the roll constantly changing from the side to the side. The use of a snake is justified only in cases where the pursuer, along with the persecuted, also loses speed and tries to fulfill this maneuver. (spoken: “6 (six). “) If” six are not conducted “, then this maneuver is meaningless, as it leads to a sharp loss of speed.

The quality of the mixture -impoverishment / enrichment-a change in the ratio of fuel in the fuel-air mixture depending on the height of the flight. On German aircraft – automatically. On the “red” depending on the aircraft – dining 80 – at a height above 2000;60 at a height of 3000 – 4000;40 at a height of 5000;20 at a height of 6000 and above. In the absence of correction of the fuel mixture, the aircraft above 2000 leaves a black smoky trace. In this case, the engine power drops significantly.

Overheating of the engine – the output of the temperature regime of the engine into non -calculated. It occurs with prolonged engine operation in extreme mode or when the engine is damaged. Airplanes, depending on the type, withstand different overheating time. The longest time has overheated engines for LA, Yak, FW-190.

Damage
– oil pipeline – visually: gray smoke from the engine. It is necessary to quickly return to the base and reduce the engine’s traction to 70 or less percent, otherwise a fire is possible. Features of the game are light damage to the oil pipeline in BF 109, which interferes with aiming and reduces the engine power by 20-25%, but at the same time the viripil should not be in a hurry to leave the plane, how to “kill” Messerschmith is still not easy.

– Fuel tanks – visually: white or light -gray train behind the aircraft. In airplanes with tied tanks, a leakage from hitting a bullet is self -destructed after 30 – 50 seconds. From the hit of the projectile – it is not eliminated, this is why it is necessary either to go to the base, or to observe whether the leak has stopped in a minute or not.

Damage (physical model) – a program for changes in the characteristics of the physical model of the aircraft, depending on the hit of the shells bullets in the craft, as well as on the blows and falls. The corrected value, and is different depending on the caliber and the type of ammunition. The greatest damage is caused by RS – reactive shells 132 mm. actually exploding craft in the air.

Strip (runway, take -off – landing strip) – a section of the virtual surface suitable for planting and take -off of crafts. Sometimes anti -aircraft guns 20 mm are installed for protection.

Dating – mobile flat elements on the front edge of the wing. Used to increase the area of ​​the wing during take -off and sharp tangle.

Treading – Protection of important components of the aircraft using armor and other structural means.

Landing
– landing at the runway of craft.
– emergency – landing of craft with damage to air controls.

Planting headlights – a system of lighting space in front of the aircraft for take -off/landing in the dark. In the game, the inclusion of planting headlights can be used as a way to designate its location during the battle. The inclusion of PF sometimes conceals a distance to the enemy and interferes with aiming. The inclusion of PF can be considered as features of the fighting tactics.

Cover (remove from the tail) – The most effective tactics of conducting a group battle, in which the teammates are not far from each other in battle with bursts from machine guns or guns forcing the enemy to stop the persecution.

Devices – active elements of kokpit, madcasino-uk.net copying active devices of fighters and bombers of the Second World War. In IL 2, not all devices show reliable data. Many frankly “lie” or do not work at all. Information about the fuel level and the amount of the remaining ammunition is really important. On the “red” craft you need to know the location and characteristics of the boost. A decrease in the value of the boost indicates ignorance by Virpil of Highness and the inept correction of the quality of the mixture and the work of the supercharger.

Radial engine – an internal combustion engine, the cylinders of which are located around the circle of star -shaped around the crankcase

Separation – tactical technique used during the battle in pairs. Based on the divergence of the couple in order to confuse/divide the chasing enemy.

The reactive moment – The property of the physical model of the aircraft. Directly – tangible rotation (roll) of the aircraft in the opposite rotation of the screw to the side. It is felt with a sharp raising of traction from zero to 100 percent. And also with a sharp discharge of revolutions to zero-towards the rotation of the screw. At low speeds, it can lead to dumping in a corkscrew.

Candle (candle) -Vertical maneuver allows the in the highest way to maintain the supply of kinetic energy of the aircraft when typing a height during a boom-zuma and moving away from the pursuer. The meaning of the maneuver is a purely vertical rise to a complete stop and even a fall at a negative speed. After which there is a sharp turn of the aircraft 180 degrees vertically down, which is convenient for the attack of the pursuer.

Slip – defensive maneuver, the essence of which is the deviation of the steering wheel of the direction (Radder) when leaving the enemy at speed. The latter prevents the enemy from calculating the advance during fire. It makes sense to add that a great deviation of the radder from the central position leads to a significant loss of speed. Used on high -speed fighters.

Soon – the ability of the aircraft to accelerate. Practically appears in time, the required airplane to achieve maximum speed after leaving the horizontal maneuver. Highly soon the Yak3, Zero, Messerschmith, Aerocobra, La possess.

Escort – – a bombardor – finding a cover fighter behind and on the left (right) from a bomber and higher by 1000 – 1500 meters. When attacking the bombarder, the fighter attacks the pursuer or binds him with a battle.

– fighter (led)- finding behind ~ 300 m- on the left (right) and lower by 20- 30 meters.

Preservation of the energy of the aircraft – determined by the physical model of the flight of the aircraft in the air system. The ability of the aircraft to translate kinetic energy (speed) into a potential (height). The ability to maintain energy is higher, the higher the aircraft speed and its aerodynamic indicators are better.

Split – Vertical maneuver of defense – a sharp coup with a half -piece of 180 degrees and leaving vertically down with a set of speed.

Stream disruption – turbulent movement of air from the wing contracts during sharp movements. In the game IL2: AP is expressed with the help of a hissing sound from the columns and the deterioration of controllability with an airplane with further dumping it to the side.

Stringer – longitudinal power element of the design of the aircraft

Tangazh – vertical maneuvering due to the control of the steering wheel (Joy’s hilt/Nasyby)

Ram – a reception prohibited by the German Air Force, in which the fighter destroys the enemy’s aircraft with a mechanical blow by parts of his aircraft.

Fuel – combustible material. We are interested in the internal combustion engines used for the operation. Usually high -octane gasoline. For bi1 – kerosene + concentrated 100% nitric acid. For IU 262 – kerosene + concentrated hydrogen peroxide. The amount of fuel taken on board increases the range of airplane flight, but it sharply worsens the performance characteristics (see. TTX) craft. For virtual combat, it is necessary to extremely reduce fuel collilation to improve TTX.

TOP-MAKE BOMBOM – a method of bomb attack of ships – consists in resetting a bomb at an altitude of 10 – 30 meters towards the ship at a distance clearly insufficient for a direct hit in the ship. At the same time, a bomb, which has high speed, bounces from the water several times (like a flat stone jumping through the water) and only after that it enters the side of the ship. The archive of standard flight entries has a track.

Trimmer – manually controlled fixed position of the rudders of height, alerons and the steering wheel of the direction. Used to remove the load on the airplane control lever (Joe’s hilt). For a stable even flight, it is necessary to press the assigned “trimmer of the height of the height down” about 15 times to achieve a stable and even flight horizontally. It is necessary to trimmer the aircraft, otherwise the virpil will constantly hold Joy’s hilt in the “from itself” position, a well -trimmed aircraft at the neutral position of the Joy’s handle should fly horizontally without a tendency to lift his nose or decline.

Typery – the ratio of the weight of the aircraft to engine power. The most pricked plane is BF 190 and its modifications. Traction rejection is directly related to high -altitude.

Controllability – – at low speeds – the ability to actively maneuver at extremely low speeds. High at fighters of the beginning of the war. Not bad at LA, Yak, Messerschmit.

-At high speeds – the ability to actively maneuver at extremely high speeds – high in fighters with an altitude steering wheel – FW 190 of all modifications.

Pretend – The work of the shot is not directly in the plane, but before the plane, in an imaginary point at which the aircraft is at the time of the leap of the projectile. Beginners usually make a small advisory. With horizontal maneuve, sometimes you have to make a prejudice on 2 to 3 enemy aircraft buildings. This is especially significant when firing from MK 108 (30mm) and other large -caliber guns with a low flight speed of the projectile. A proximation to it (network game) must be done 15% more, which is associated with the features of the game itself.

Flutter – the vibration of the movable planes of the aircraft at non -calculated flight speed (when dive) leads to the destruction of the aircraft structures.

Furious – the emergency mode of operation of the engine, is achieved by increasing the volume of the air -fuel mixture in the cylinders (the use of the supercharger) and/or due to the injection of methanol/oxide nitrogen on German fighters. The inclusion of the Furious on German aircraft must only be carried out at revolutions below 1500, otherwise the power falls by 20 – 25 %. The work of the Furious German fighters automatic. Once on the system when starting the engine, it itself is activated with a traction of more than 100. With a traction of 100 or less, the system is not active despite the inscription of the orange on the right on the monitor.

Fuselage – the body of the aircraft that connects the most important nodes (wings, plumage, cabin) and serves to accommodate the crew and cargo

The step of the screw – changing the angle of attack of the screw blades relative to the runaway air flow. The angle of attack is greater with a decrease in screw step values. On Soviet and Union aircraft, either the screw step was not stood, or there was a screw step that supports a certain engine speed of the engine. Therefore, adjusting the step of the screw on the “red” aircraft, you adjust the speed of the engine rotation, which will constantly maintain the screw stepping machine. On German aircraft, an automatic machine was installed that controls the step of the screw depending on the engine speed – the higher the speed, the greater the step of the screw.
– an effective step of the screw on the “red” and Japanese craft 100. In German – automatic.

In the forehead, in the lobbye – Loba attack, one of the most risky maneuvers. Setting aircraft in parallel courses with the opposite direction.
Lapotnik -Dived Ju-87
Pawn -Pi-2 dive bomber or heavy fighters Pe-3
Anchor – Airplane yak, any.
BC, empty – usually in chats indicate the ending of the ammunition on the aircraft.

I almost forgot .. One important point in the game – A method of revival. That is, you have a certain number of aircraft, which means that you have a limited number of revival. If you have three aircraft for the USSR and five for Germany in the garage, and you went for the USSR, then you will have the opportunity to revive only three times, after which you will simply observe the battle.

There is no sense in talking about the game, since you need to fly, “die” a couple of times in order to delve into.
By the way, there are buttons “Army” and “Fleet”. It seems, in the full version, it will be possible to get your army or fleet, which will not be badly complemented by the gameplay.

Hurry, keys only 10.000.

Someone with the nickname Angelseven-asshole, copied from the forum instructions for activating the key. Not good to do so.

So … you want to get a key and play a game? Well, everything is not as simple as it seems!

To begin with, you will need:
1) Register here and here. (Necessarily.)
2) to poke here. (Should work.)
3) check the mail to which the forum and Jupley account registered.
4) Drive the received key here.
5) go to your yupley and poke “My purchases” – play.

Well, now you have to download the client of the game that weighs everything ~ 6GB. The client has a torrent and P2P network.
Downloaded? Well, well done! Now you are a participant in global beta!

Contacts, teacher, so on.

Actually, for the sake of this “subtans” and muddied the topic. If you have already received the key, downloaded the game and you have no one to play with – I am mercy in the stingy.
Actually, what I propose … there are a certain number of individuals who have access to beta. There are not a few of them on SG, I’m sure. As you like, create a squadron “SG”? No, I’m serious. The game promises to be like Wot (World of Tanks) which I fiercely hate for being. This is not the main idea, of course. Also, I just suggest gathering in the stingy/Tim Speak/similar garbage for general flights/missions. Actually, one who is not very fun there to fly there and the game quickly gets boring, but “with Frend by mean” becomes very fun, Since there is someone to listen to your screams “Ah, bastard, sits on the tail, Petrovich – hollow!”.
Actually, if you play and are interested in the creation of a squadron or want to just play a fun company – I am mercy here.
If at least 3-5 people are typed, then it will already be wonderful. There is only one garbage .. If you have it in the background Younger brothers, TVs, mom/dad and you 13 or less – please do not poke your nose here. Ok, yes?

Interactive

So that there is something to guess about in the comments, I will present to your attention several British aircraft. Actually, which one would you choose? What more do you like and why? Potted with Vicki, I know.

Hawker Harrickan (English. Hawker Hurricane) – The British single fighter of the Second World War, developed by Hawker Aircraft Ltd. in 1934. In total, about 14,000 copies were built.

Hawker Hurricane Iic
Appointment: fighter, interceptor, fighter-bomber
The first flight: November 6, 1935
In total, built: 14,000

Characteristics
Crew: 1 person
Max. speed: at an altitude of 5486 m (18000 feet) 526 km/h
Combat radius: 965 km
Practical ceiling: 10 970 m
Value: 846 m/min

Power point
Engines: Rolls-Royce Merlin XX V-12 liquid cooling
Traction (power): 1185 l.With. (883 kW) for 6400 m

Armament
Rifle-gun weapons: 4 × 20 mm guns Hispano Mk II
Suspended weapons: 2 × 250 or 500 pound bombs

Gloucester Gladiator (or Gloucester SS.37) (English. Gloster Gladiator) -The British fighter-Biplan, was in service with the Royal Air Force, the Royal Navy and the Air Force of many other countries in the late 30s. The last fighter-biplane, which was in service with the Royal Air Force.

Type: fighter
Developer: Gloster Aircraft Company
Manufacturer: Gloster Aircraft Co
The first flight: September 12, 1934
Start of operation: 1937
End of operation: 1953 (Portugal)
Status: removed from weapons
The main operators: Royal Air Force
Years of production: 1937-1940
Units produced: 747

Hoker Tempest (English. Hawker Tempest) – British single fighter, further development of Hawker Typhoon. One of the most powerful fighters of the Second World War.

Type: fighter-bomber
Developer: Hawker Aircraft
Manufacturer: Hawker Aircraft Ltd.| Bristol Airplane Co.
Chief designer: Sidney Kam (English.) Russian.
The first flight: September 2, 1942
Start of operation: January 1944
End of operation: 1958 (Pakistan)
Status: removed from weapons
The main operators: Royal Air Force
Years of production: 1943–1947
Units produced: 1702

Hoker Typhoon (English. Hawker Typhoon) -British single-seine fighter-bomber of the Second World War. Produced by Hawker Aircraft Ltd. Since 1941. Until November 1945. Remained in service until 1947. Originally developed as an interceptor to replace the fighter Hawker Harrickan. One of the most successful RAF attack aircraft during the Second World War.

Type: fighter-bomber
Developer: Hawker Aircraft
Manufacturer: Hawker Aircraft Ltd.| Gloster Aircraft Co.
Chief designer: Sidney Kam
The first flight: 24 February 1940
Start of operation: 1941
End of operation: 1947
Status: removed from weapons
The main operators: Royal Air Force | Royal Air Force Canada
Years of production: 1941-1945
Units produced: 3317

Supermarin Spitfire (English. Supermarine Spitfire) – English fighter of the Second World War. In its design, it was a single -engine all -metal monoplane with a low wing and a cleaning chassis. Different modifications of the aircraft were used as a fighter, a fighter-interceptor, a high-altitude fighter, a fighter-bomber and a reconnaissance aircraft. A total of 20,300 copies were built, including double training machines. Some of the cars remained in the ranks until the mid-1950s.

Type: fighter, interceptor, scout
Developer: Supermarine
Chief designer: Reginald Mitchel
The first flight: March 5, 1936
Start of operation: 1938
End of operation: 1961
Status: removed from operation
The main operators: British Air Force
Years of production: 1938-1948
Units produced: 20351
The cost of a unit: £ 12.604 (1939)

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