mobile-gres-moy-dettiy-and-no-no-which-u-no-nite-1

mobile-gres-moy-dettiy-and-no-no-which-u-no-nite-1

mobile-gres-moy-dettiy-and-no-no-which-u-no-nite-1

Mobile games of my childhood (and not only) that can no longer find

I haven’t been here for a long time. I don’t even know what to say. Read the article!

How it all started

I forbade my parents to play the computer. Well, of course they turned on for a couple of hours, on weekends, but any then, and even more so today’s kid understood – this is not serious.

I was torn by hook or by crook. I exchanged disks with friends, studied for fours with five, did a house on the house through nagging. This is just for the weekend. Well, he turned on the computer quietly, while there was nobody, by itself. I remember, I tried at one of these moments to play for Need for Speed: Hot Pursuit, crashed into a tree, sincerely offended the game and the rest of the evening roared sadly around the apartment. And ate pasta with a cutlet until the parents returned.

And continued, until in 2011 they did not give me a tablet. Asus Transformer Book, with a keyboard that no one has ever used, and four cores! I did not quite understand, due to the isolation from the computer, what this means, but when I dragged the tablet to school, everyone told me that it was very cool.

In general, from this moment it begins my acquaintance with mobile games, which for a long time have successfully replaced my computer games. I still play, already on the phone, in some examples that have been able to interest me. However, it is precisely the period from 2010 to 2015 that for some reason I remembered the rich for really new, interesting and in my breakthrough projects for mobile platforms.

They will definitely tell me that this is not so that the Renaissance of mobile gaming falls on another time period, and in general there were no normal games to Genshin, but I remembered everything that way.

This is a very bright part of my childhood, when I discovered a whole new world for myself, scoring on a homework, or hiding at night under the blanket so that the light from the tablet is not visible in the corridor on which parents walked. A million different games – good and terrible, from large companies and loners, simple and with sophisticated mechanics (I am not afraid of this word, although I am aware of which games we are talking about).

It was a kind of introductory level before a full immersion in large computer projects. Without which I would most likely abandon this hobby and would not write this article here.

However, now I am no longer a boy, and there is one serious problem

I can’t regain those sensations for myself. Almost nothing.

Largely due to the fact that my younger brother broke the tablet. I do not blame him for this, I’m not a fool. Moreover, there is a problem much more serious.

Games that I fell in love then are no longer. At least in the form in which I remember them.

The mobile entertainment market is not even a wild West. This is a wasteland from the “Mad Max”, where the developers in iron masks and BDSM Kostyums are trying to break forward in the endless race for huge cash prizes, and these developers are more and more every year, and the prizes are not rubber. Of the several hundred in the money, one will begin to swim, and the rest will be funny over the rest.

Therefore, various projects do not delay for a long time in applications stores. Donat, additional modes, skins are fastened to them as quickly as possible, and all this happens where it is more accurate and ruthless than with large games around which all scandals unfold. The game can easily be replaced with a sequel, its other version, and, as a rule, the worst, or. Generally disappear.

In this article, I would like to talk about the projects that I remembered from that very happy time. They are all different, all of them have been preserved in different ways. Some of them cannot be found, some have remained, but changed, and some pleasantly surprise with their constancy.

I do not see the meaning of the entry of meaning more.

Series Beach Buggy

First, let’s talk about projects that can still be found, download and go to the end. Well, or to achieve a maximum in the provided line of progression.

This racing is directly an invaluable artifact. Since this was the first game that I, in principle, launched on a donated tablet. And, frankly, at first I did not understand how to play it, because it was very different from all the races that I saw before. Or from racing on arcade machines.

I would have to make a separate essay about them.

She has a very strong resemblance to Mario Kart, but I did not hear anything about her then. I know little about her now.

I played in childhood only in the first part of Beach Buggy, and for a very long time, opening in it everything that could be opened. I learned about the existence in a series of other games only in high school, but they passed them, having received three stars for each race (moreover, a little, I am proud). Let’s go in order.

Beach Buggy Blitz

The first part was completely devoted to single races. After clicking the “Play” button, we were met by a series of a series named Cry, on his corporate red buggy with flame tongues. As well as a pleasant location of the tropical island in the middle of the ocean, with a clearly rich culture of the local population – everywhere huts, totems, wooden bridges above water and other elements of civilization.

Interesting, but the game really creates a sense of visiting the excursion. Locations are completely made for races, but still look residential. It is even more interesting that a similar effect is created, despite the absence in the NPC game of the natives themselves.

After counting, the cut one breaks off on its own, and moves at the same speed in any situation where it is not. Only bonuses and physical obstacles, like water, stones and houses are able to change it. The player can only turn and slow down. And believe me, this process is much more interesting than it seems.

Such rules create, as if, a more hardcore atmosphere during the race. You, in fact, do not control the car, but try to adjust the trajectory of the projectile released by the game so that it does not fly to where you do not need.

And you need to manage skillfully – the arrival route lies from one checkpoint to another, and the gap between them must be overcome in the allotted time. And if at first it is quite easy, then you are devoted exactly so much time to drive the segment of the route as clearly as possible, knowing where to cut off, and without making mistakes.

This, probably, is the difference between Beach Buggy and other arcade races. What is usually left as an additional regime in it was brought into the main gameplay.

The second difference is complexity. You can laugh at me as much as you like, but I think this game is very hardcore, and capable of causing frustration.

Only bonuses help you in this game. And then – not without nuances. The speed booster, for example, can accelerate you too much, and throw it out of the route to the ocean or lava. Otherwise, the bonuses are completely standard, and they can still be pumped. Everything else prevents you.

Given that your machine is constantly moving, sharp turns and other unexpected situations on the road disturb you much more. As a plus, on the highway with you, the NPC also drive, which can fall on you from above, on the contrary, to be under the wheels at an unnecessary moment or even shove you from the desired trajectory. So you will fall into water or lava, which means you will lose time, which means you will not go anywhere and do not earn coins.

Which are needed, since you need to pump everything here. Bonuses, cars, and also buy disposable upgrades. Then understand that disposable upgrades are as disadvantageous as possible, and get upset that they just put a bunch of currency.

Fortunately, the correct investments pay off. On a reinforced car, you understand further, realizing that heavenly beaches here are not the only location. Caves (the most irritating and inconvenient for driving in the game of spaces) are connected to these beaches by mangrove marshy forests, ice deserts with dumps underground and foot of volcanoes, along which flying hot skulls and lava monsters wear.

I remember how much this was surprising little me. Not only the overall design of the locations, but also the environment as a whole, since it is interactive here. Almost everything that the car crashes into, you can break and go further, just slowing down a little. If the machine flies into the water, then drops of water flow from the inside of the screen, an avalanche or rockfall constantly descends, pieces of which can crash into you and ruin the race, and play all this was incredibly funny.

As a pleasant bonus, there is a choice between several characters. It does not affect anything, but you can choose a skin to your liking. I liked Benny most of all – a rabbit with a middle -aged crisis, bristles and cigar.

Beach Buggy Racing

I play it right now, and I can clearly say that it is both better and worse than the first part.

The races are now classic, in several modes: the struggle for the first place, for a while, as well as various tests, where, for example, the last car is constantly eliminated in the race, it is necessary to shoot firewalls of the target, or destroy them with special horns on the hood.

This is definitely more interesting than one regime in which you have to live and gradually become better. Constantly throw something new, make you get used to the rules.

However, obviously, a sense of research has also disappeared. All races now occur on the ring tracks that the camera flies in detail before the race.

Although they are made excellent. There are many colorful details https://nonukcasinosites.co.uk/review/velobet/ on them, they look nice, and the most cool – they have bypass paths that require skill to use them, but will allow you to overtake all rivals in a short time.

On some locations, even new conditions appear in the form of reduced gravity, or slippery ice with snow. Which in the first game, by the way, was felt also like ordinary earth or sand.

The approach to bonuses has changed: now these are various buffs that allow you to improve their position and ruin the life of the rivals. They exist as useless, like a sound wave, which shakes the enemies slightly, preventing them from going normally, and saving skeletons with self -confusion, which can be released into a machine that sharply overtook you.

And there are those that I have panic. You burst out in the first place, drive up to the finish line and hear the most unpleasant and vile sound that you definitely did not expect to hear in the children’s arcade race.

And then you are knocked down by the dog, his mother, the skull with the eyes, behind which the flame stretches, and at the same time he continues to yell heart -rendingly, and you immediately overtakes five cars, and you come the last, while also frightened to the asshole.

Moreover, this nightmare will not induce anything. You can have time to put a shield, but for this you still need to choose it. And the bonuses on the locations are marked with the signs of the question, and fall out of the course of the race randomly.

And this, it seems to me, turns the game into a casino for the smallest. Your skills, compared to the first part, began to solve much less – it is much more important that you will fall out of balls with bonuses, and how you will have time to use it. Given that steep bonuses are bought for diamonds, and diamonds are accumulated for a long time, and there is an opportunity to purchase them for a donat so as not to suffer in vain.

The influence of the characters on the gameplay also enhanced. Now it is. Almost full -fledged characters with some character traits, but the main thing is the personal ulta, capable of changing the balance of power to the side once again in the race.

But in general, we have a tightly chipped game in which it is really pleasant to spend time. Spoiled a little, but personally, this aspect is easy for me to ignore without resorting to donat, and getting sincere pleasure. Mixed with nostalgia, but still.

UPD: As a result, I could not pass it and scored it;)

Other games of the series that are important, but I did not play

The Vector Unit studio, which created both games, is going well. At the moment, as many as three new examples have appeared in the racing series. Two and a half, to be precise.

Beach Buggy Racing 2 develops ideas from the previous game – increases the number of locations, bonuses, adds new characters and the most important thing – competitions with real players, which makes the game process even more hardcore, since real people are most often aware of how to level the negative effects of most bonuses dropped on them.

So even more accidents, frustration and, in contrast to everything – a fierce fan.

I could ask my younger brother as a game, because I remember exactly that he passed her in my advice. But he is too passionate about the clones of Bukshot Roulette in Roblox.

Beach Buggy Racing 2: Tesla Edition. Well, this is Beach Buggy for Tesla. Not for the scientist, for the car.

And all the characters are driving there on Teslah.

Beach Buggy Racing 2: Island Adventures. To everything that was already mentioned above, it was possible to manually assemble racing tracks for pokatushki with friends.

CONCLUSION

We have, to the joy of fans like me, quite a living series. With interesting chips, a pleasant visual series and the design of everything, as well as a clear vector of development of the game itself and its marketing.

The project clearly has a few, but a devoted audience that does not allow it to stall, and it’s great. Perhaps in the near future I will pass those parts that I have not yet touched.

We go to the next patient!

Clumsy Ninja

This game has not grown up to the franchise, and exists in a single copy.

And yes. I love games in an animated style, since they, in my opinion, are very worthy of aging, have more uniqueness, and they are cute.

In general, if you look at my essay, it becomes obvious that I am not the largest fan of photorealism and 4k graphics. And since childhood I have been looking for myself something more memorable and interesting. But back to the game.

It is somewhat difficult for me to assign a community with any genre to this project. The closest will be the term “pumped from the time of the 90s Tamagochi”. Or a clique, but requiring a player from a slightly more serious work by his head.

And here, unexpectedly, there is a plot. The protagonist who is stubbornly trained to become a ninja (in the local setting these are not cruel hired killers who despise the code of honor, but simply. cool dudes), a kind of villainous villain abducts his beloved girl, which motivates him for enhanced training under our leadership – to give the villains a fight at a certain moment.

The further we move forward, the more cute details about the heroes are revealed to us. The girl met our boy when he was in the maximum decline, and was already ready to give up, but was able to motivate him to move on. A master who teaches a hero with the basics of martial arts generally sees a native person in us, cares and instructs on the right path.

In general, the story turned out to be simple, but capacious and even. A little motivating.

Watch sports.

Drink water.

Love loved ones.

Thanks for participating in a moment of positive affirmations. To gameplay.

Everything is quite interesting here. After the introductory video, the main character completely moves under our control. It can be controlled by your fingers, directing and moving along the screen like a puppet. Its physical model is made very competently – reacts to the movements of the finger, the strength and number of presses made. If you overdo it with an effort – the hero will most likely fall to the ground and will ride it like a bag of potatoes.

By the way, take the character and eject him well into the surrounding objects (and just into the air) – is very good even now.

We control the character on a small location. We perform various tasks on it. In the beginning they are simple – raise the character by one leg, throw it into the air, understand how to make him walk and so on. In the future, the environment elements will be included in our training – also physical.

We are free to tie the balloons to the hero, lifting him into the air, force him to jump on a trampoline, rush into him with watermelons that he will beat off – and a lot more.

There are a great many mini-games here, and personally they are never tired of them. Although many actions are required to repeat a large number of times (in the name of pumping, of course), they require a concentration player and even skill.

The only problem is the donat imposed on all cosmetics in the game. And the feeling that the support of the game after the release was exclusively in addition to various jewelry for the character himself and objects around him.

Well, advertising banners from all cracks about promotions and discounts of all types, where without them.

We go to the next patient.

Royal Revolt!

The exclamation mark was not added by me, it is in the name.

The game, as far as I managed to understand, was developed by a certain German Flaregames studio, about which there is very little information on the network.

But a lot of information and advertising of the sequel of this game, but about it later.

This project is felt abandoned in the desert. Even the page on Vicki, begun by someone is indifferent, is currently filled almost in any way and is very sadly empty.

And very sorry, in fact.

“The main character’s father sent him to study at the Magic School in Bogsmarts, a private school for a spoiled and unhealthy aristocratic youth. Having received a degree in magic-to-the little, the main character returns home and discovers that everything has changed in the lands of his father.

The father died (according to rumors, without having survived the delight while skiing on pigs), and the vile uncles and aunts divided the kingdom among themselves. Relatives offer the prince to return to school and leave politics to adults. But the prince decides to put the relatives in place and return the kingdom with all the lands to himself. Having sold at the fair his emerald plush Bear, the protagonist collects faithful soldiers and begins liberation actions.”

I did not have the slightest concept about this – the introductory video was in English, which I did not know then. However, it was pleasant to refresh memories, and understand that all the characters in the game existed for a reason. And even Fable gives a little from the plot.

The gameplay basis of the game is Tower Defense the opposite. That is, having a certain number of points in hand, we collect an army of units with various characteristics and features. And we break through through the same, or slightly different enemies, destroying the towers and sweeping out of the path of obstacles. Our ultimate goal is the successful siege of the castle of the next presumptuous relative, on which it is necessary to apply all the accumulated experience and resources, including human.

Units are balanced by simple reverse proportionality – the higher their efficiency in battle, the more points they require and the longer they subside the battlefield. You can combine them as you like – no one prevents you from entering the orama of the simplest swordsmen and extinguishes enemies with a real human avalanche, for example. Or you can play a strategist by finding an ideal combination of sorcerers, demands and archers.

Passing the levels in the above way, we move on a linear map, finding out pieces of history (which all consists in a continuous struggle with evil). Sometimes we can turn off the roads drawn by the developers, having passed a particularly dangerous test and getting the opportunity to pick up a particularly valuable treasure.

And, the main character can be pumped. But how much a cool sword and armor you hang on it, little affects. But the choice of ulta is very. As far as I remember, it could be used several times, and it is significantly facilitated by passing.

The game was very good and pleasant in its simplicity. There was nothing on top of it on top, we were invited to just go through a voluminous, but not annoying plot, get pleasant emotions and move on.

However, the second part decided to change the strategy.

Two new mechanics were screwed to the formula already described above, which fundamentally change the sensations from gameplay.

Now we are passing almost endless packs of levels not for passing the plot, which was very much blurry and lost significance, but in order to rebuild our city.

And in it just to the hell, God, and everything needs to be pumped, and pump it for a long time, and also develop branches of progress, and this is all very strangled.

But if you suddenly decided that you developed your cartoon village quite well, then do not rush to rejoice – now other players can attack you by taking most of the resources and forcing you to spend money again on restoring the line of defense.

Yes, now we are still pumping the approaches to the castle, forcing them with towers, barricades and spavas of units.

We are now, the villains from the first part?

In general, the game itself – about tactics, the management of units, the capture of other people’s castles – this does not make it worse. But makes it heavier and more stuffy, personally – driving away back, in the first part.

Which, like this, the coincidence, no longer find anywhere. Otherwise, after all, no one will buy a sequel (. ).

Minigore 2: Zombies

This game was advised by classmates, and for some unknown reason, it hooked me a lot.

Perhaps a simple, but catchy visual style is guilty again. Where everything seems to be square, but at the same time so comfortable, with soft corners that I even want to touch my hands. As if the whole game consists of pleasant to the touch soft toys.

There is no plot here. At least your attention is not paid to him. You just choose a character (half of which only for real money), and land on a helicopter for a landfill, where you perform various tasks. Kill a certain amount of monstrin, pick up resources, find a secret and the like.

Each character has a certain weapon to which it is necessary to find cartridges. Well, it is natural to exterminate undead. First – a couple, and then – hordes, because the number of enemies is constantly growing. Until a boss that occupies half the card appears on the map, and you cannot critically fall under the blows of.

The variety of enemies, as I recall, was quite extensive – I definitely remember the zombies themselves, and also a race of aggressive toothy rabbits. Plus, closer to the New Year, a green monster was returned to the game in Santa Claus’s costume.

And there was also a lot of blood! Full buzz.

In fact, this is the mobile version of Alien Shooter, only more modern, stylish, and optimized for phones.

I really lack such a murder of time at the moment, but, unfortunately, the game is completely unavailable anywhere, except for some third-party services offering to download the old build with a filling of viruses.

Tiny Thief

I would like to finish my selection at something fleeting, such that more like a memory or sleep.

I found this game at night, sitting with a tablet under a blanket. I downloaded it quietly and launched. Very upset because it turned out to be a demo of a paid version that my parents would never allow me to buy.

But already in the demo there was a million different mechanics and things that I have never met in mobile games before. And the worked out complex stealth, and the tasks in which you need to use the environment, and various thieves’ gadgets by the protagonist who can make it easier.

And this, in general, is all that I remember about this game. Since deciding to install it after a long time, I did not find it anywhere, and I will be very happy if you tell me something about her in the comments.

Because I look at the screenshots now, and I understand that I would like to go through it.

There, the plot, sort, was interesting. Again, something about the salvation of the princess and the kingdom in addition, only on the face of a small thief with a big bang.

For some time I didn’t even want to return here and write something. Firstly, due to the fact that there was no time at all, and secondly-since I did not see for myself some kind of profit from all this.

However, now the workload has been reduced, and I understand that when I lay out something here, it just becomes easier and more pleasant to live. Now I’m going to make one big and cool material, I hope nothing will break. Including me.

Thank you for getting to know my memories, be sure to write about your favorite mobile games, if you had them. And until soon meetings!

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